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    Hi! My name is Allen and my recent work experience is in conceptualizing, programming, and producing digital media for computer games. My latest release is Wormhole City, an indie, cyberpunk adventure game published on Steam, December 31st, 2018.  I've been lucky to collaborate with artists contracted by companies like Valve, Disney, Square Enix, and Dreamworks through my work and thrive on inspiring imaginations in personal and online communities. My dream is subsiding on making games that are free, satisfying, and educational, co-founding Zenrok Studios in 2015 with this purpose in mind. 

  • Liberal and Fine Arts Major, UTSA
    -
    2009-2013, traditional media, art history
  • 4+ years of Unreal Engine 4 experience
    - concept, design, programming & integration
  • Digital Media Artist
    - digital compositing, editing, 2D animation
  • Community Manager
    - Zenrok Studios, Wormhole City   

Through Zenrok Studios, collaborations and opportunities with industry professionals include  composers Brandon Maahs, Daniel Sandowski, voice actors Rachael Messer, Jonathan Cooke, and artists Ashley Culbertson, and Xavier Differ

Twitter  •  Instagram  •  Artstation 
 




Wormhole City (Dec. 31st 2018)
Steam, Itch.io - Windows PC (Free to Play)
Roles: Solo Game Developer

       Wormhole City is a solo game dev project involving four years of learning Epic Games' Unreal Engine 4, using Steam integration, heavy blueprint scripting, and small usage of C++ programming. Starting as a learning experience, Wormhole City is now iterated and patched using player feedback and new content in 2019, recently undergoing an engine update and overhaul.




Starglades (Pre-production, 2019)
Windows PC
Roles: Solo Game Developer, 2D Sprite Animation

       Starglades is 2.5D platformer with RPG elements and companion combat. The player must save characters and lost code from malicious domains and deletion. Starglades is planned for release in December 2020.


  
  
Penguin Pangea (Nov. 2017)
2017 Winter Epic Game Jam Submission
Roles: Team leader, Game/Level Design, Programming, GFX Design

       Penguin Pangea Turbo was a seven day game jam challenge and became a team collaboration of 2D and 3D artists through Twitch streaming. The game is a collectathon, the player takes control of a penguin and gathers its friends by solving puzzles and traveling. The trees turn pink to indicate areas you have explored. 






My Unreal 4 Tips Write Up